42 research outputs found
Achieving Good Angular Resolution in 3D Arc Diagrams
We study a three-dimensional analogue to the well-known graph visualization
approach known as arc diagrams. We provide several algorithms that achieve good
angular resolution for 3D arc diagrams, even for cases when the arcs must
project to a given 2D straight-line drawing of the input graph. Our methods
make use of various graph coloring algorithms, including an algorithm for a new
coloring problem, which we call localized edge coloring.Comment: 12 pages, 5 figures; to appear at the 21st International Symposium on
Graph Drawing (GD 2013
Fullerene graphs have exponentially many perfect matchings
A fullerene graph is a planar cubic 3-connected graph with only pentagonal
and hexagonal faces. We show that fullerene graphs have exponentially many
perfect matchings.Comment: 7 pages, 3 figure
Improved edge-coloring with three colors
Abstract. We show an O(1.344 n) = O(2 0.427n) algorithm for edge-coloring an n-vertex graph using three colors. Our algorithm uses polynomial space. This improves over the previous, O(2 n/2) algorithm of Beigel and Eppstein [1]. We apply a very natural approach of generating inclusion-maximal matchings of the graph. The time complexity of our algorithm is estimated using the “measure and conquer” technique.